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More impressive numbers: Windows Server 2003 for authentication in Korea

By Mauricio Freitas, in , posted: 26-Jul-2006 20:31

I received a press release today which I wasn't going to post in the main Geekzone news section, but the numbers are just staggering, so I decided to quote it here in my personal blog:

Microsoft Corp. today announced that CJ Internet has successfully implemented Microsoft Windows Server 2003 64-bit edition to power its integrated user authentication system.  CJ Internet provides a leading online game portal in Korea and is one of the country’s top search portals.  The online game portal, called NetMarble, offers approximately 50 games to over 23 million members.  The new integrated user authentication system had to be able to scale easily and accommodate more than 25 million members.  It also had to be robust enough to handle concurrent access of up to 400,000 users.

CJ Internet embarked on the upgrade of the 32-bit integrated authentication system to a 64-bit based system after the number of users and traffic surpassed the company's projections last year and the capacity of the existing system.  As of March 2006, there were 270,000 concurrent users to NetMarble, a sharp increase of 35% from that of only three years ago.  With the upgrade of the server operating system, CJ Internet has transferred its integrated authentication service which operated based on pre-existing three servers to two 64-bit based machines, while changing the storage environment from Direct Access Storage (DAS) to Storage Area Network (SAN).

Microsoft's successful implementation of the 32-bit integrated authentication system in 2004 strongly influenced CJ Internet's decision to align their system upgrade with Microsoft's product release.  Not only did the Microsoft Windows Server 2003-based solution reduce excessive server downtime from 3 to 1.13 percent, it was also estimated that the previous system would save CJ Internet US$3.1 million per year. 

Korea leads in Asia-Pacific (excluding Japan) and accounts for more than 45 percent of the online game market according to IDC.


Just read the numbers again: 23 million members and more than 270,000 concurrent users on-line!






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Mauricio Freitas
Wellington
New Zealand


I live in New Zealand and my interests include mobile devices, good books, movies and food of course! 

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